

Intelligence is a nice build that you can rely on when you need fast results. It doesn't have much utility going on, and it isn't complex to use at all, which might be a turn off.but sometimes, with how convoluted the portals can be, having a simple and practical way of hitting stuff is good. It has a pretty nice AoE and a pretty nice ranged spell. Intelligence is pure and simple damage dealing. As a hybrid, it goes well with agility for map manipulation, and it blends well with intelligence. The non LoS spell can be pretty nice in many situations. In hybrid builds, it pairs up with agility well enough, but it generally doesn't add enough to the build to justify being hybrid.Ĭhance is nice.


It's not horrid, and it has a ton of utility going on with every spell.but the damage is bad, the range is not very good, and you don't need to have strength, or even level the spells up, to have the utility.
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My opinions, as someone that beta tested the class extensively so I could have a full tutorial on how to build your eliotrope properly at launch: ^^" Hope you enjoy your Eliotrope and I'm happy to answer any questions you may have. I hope this helped and I apologize for rambling on a bit. Another note for playing this class would be always keep your portals as far away from each other as you can as your spells will do more damage the farther apart they are and I find it easier to use them. I personally find Shock an amazingly useful spell that can be used in any build, for example if you happen to be 1 mp away from hitting an enemy through a portal and still have plenty of AP then you can use Shock to pull the enemy to where you can hit them with your main spells.
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But it does have one saving grace, Shock which is a 3 AP spell that has a 1 cell wide area of effect but a free cell in the middle this spell pulls it's target one cell towards the middle. Last and kind of least would be Strength as I stated earlier I find the Strength spells to be a bit awkward to use at times. Chance has an absolutely amazing 3 AP spell that hits really hard and also has a 4 AP spell that is non line of sight which definitely helps in some situations. Intelligence has the highest base damage spell in it's class (Parasite) and has a reliable 4 AP spell that hits hard and has modifiable range. Agility has the advantage of having the second highest base damage spell in it's class (Ridicule) along with being able to move around freely most of the time which really helps with placing portals. The spells are awkward to use at times and it can really mess with your game play. Each build has it's pros and cons like any other class but I do feel like out of all four of the builds Strength lacks the most in comparison. I'm a 199 Agility Eliotrope on Zatoishwan and my personal opinion about the builds is that there really is no best build. I personally have fallen in love with this class since the first time I played it.
